DeepWars – Sunken Citadel, is a tabletop game for two or more players. This game is set in our Uncharted Realms world, an alternate version of Earth of the late 17th century where pirates and adventurers have discovered and reverse-engineered lost underwater technology.
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The box contains:
5 Resin Fortune Hunters
10 Resin Invaders
1 Resin shark, 1 Squid
20 Model Profile Cards
10 Special Operation cards
10 Room Event cards
10 Special Item cards
15 Artifact cards
15 Repair cards
2 Warband Record Sheets
Printed status markers
Printed scenery, event &
Creature markers
Printed movement rulers
3 six-sided dice
Plastic counter tokens
4 maps of 24” x 36”
72 page rulebook with a
campaign of 8 scenarios
The Sunken Citadel is an underwater research station that lost contact with the surface kingdoms after a mysterious experiment went out of control. One of the players controls a warband of mercenary divers and pirates, the Breach Team, sent in to regain command of the station. Another player plays as the Invaders, corrupted remnants of the station crew and terrifying beings of the ethereal void that have taken over the station. Wild creatures also lurk in and around the station, hunting down any members of the Breach Team or Invaders that comes into view using Artificial Intelligence (AI) routines. The Breach Team must explore the station, repairing damaged equipment, while searching for the experiment to shut it down. The Invaders try to keep their hold on the station, controlling the station and its equipment for their dark and sinister purposes.
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The game uses the DeepWars rule set with additional new rules for the base and Invader deployment. Even with the new rules, the Sunken Citadel is still 100% compatible with other Deepwars and ShadowSea material. The rules are easy to learn and uses just three six-sided dice for gameplay.
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Wild creatures and ethereal monsters hunt both of the warbands, adding an extra survival mechanic to gameplay. Wild creatures may be killed but more are drawn to the battle by the scent of blood.
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